On the surface, RuneScape doesn't appear to offer much more than a hundred other fantasy-themed RPGs. Beyond its pleasant visuals and orchestral music (newly recorded for RuneScape 3), there's nothing to shout about narratively, with a generic "monsters invading" set-up. Nor does the questing system, with its familiar list of kill/craft/collect objectives, even attempt to break the mould. Where RuneScape shines is simple accessibility, allowing players to continue their adventure through web browsers. The brevity of solo missions helps, forgiving some of the repetition, and a robust, friendly player community makes exploring the world a joy. It's easy to see why devoted users invest so much in it. However, for RuneScape neophytes such as myself, a lot of it will feel stilted. Mouse-clicking to move anywhere is slow, and combat feels restrained and boring.
Ultimately, the return from RuneScape reflects the effort players put in. A casual half-hour is a satisfying distraction, while hardcore commitment will reveal hidden depths beyond clicking enemies to death. If its charms fail to grab you though, you'll be wondering what the fuss was about.
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